![terran build order wings of liberty terran build order wings of liberty](https://guides.gamepressure.com/starcraftiiwingsofliberty/gfx/word/79618109.jpg)
The Tech Lab on Factory is designed to allow you to add Siege Tank in the mid game. You can later add a third Command Centre and two more Barracks to converge to the standard 5-1-1 on three bases. You move out when you have two Medivacs and Stim. You focus on powering up with as many Marines as possible, and you can use Marines to defend before you are ready to move out. A common way to get that is to have the Factory to build the Reactor for the Starport, so you can produce two Medivacs at the same time later. You almost always want to have Medivacs when you move out with Stim. The only tricky part of the build is the Factory and Starport. You simply focus on making Scvs and Marines at the start. You add add-ons to all three Barracks right when they are completed, so there is no add-on switching. After you have executed the opening block, you put down two more Barracks when you can afford. As mentioned at the start of the article, 1-1-1 maybe too difficult for beginners, so this build goes for a simple three Barracks path. The primary goal of this build is to help players get comfortable macro-ing on two bases. Beginner build Build orderġ6 – Barracks – Reactor and Orbital mineral – Command Centre – Orbital mineral – Supply Depotīuild block – Three Barracks then Factory and mineral – Barracks Reactor – 2x Marine (continuous Marine Supply Depot – mineral – Barracks Barracks (second) – Tech Tech Lab – Barracks (third) – Reactor, Supply Depot, and Refineryīuild Supply Depot accordingly mineral – mineral – Engineering Bay – +1 Infantry Factory – Reactor and Starport – Swap Starport onto Factory’s Reactor for 2x Medivac 2x Refinery Tech Lab with Factory I break the build orders into different blocks for easier learning ( for reference). It is an important power spike that every Terran player needs to be familiar with.
#TERRAN BUILD ORDER WINGS OF LIBERTY UPGRADE#
Stim upgrade completion is an easy-to-follow check point that signifies to the player it is time to move out and attack. Players using this build should keep in mind that this set of structure is the goal of the builds. The 3-1-1 convergent point is extremely crucial. With bio, the production buildings and add-ons automatically decide the unit ratio. For instance, one needs to decide whether to produce Siege Tank, Cyclone, or Thor with the Factory on Tech Lab. Mech production requires decision making. I believe bio is easier to learn and execute than mech for newer players. Terran can use either bio or mech as the main composition in all match-ups. It is almost impossible to play with one base in Legacy of the Void, so even beginners need to get comfortable with macro-ing on two bases. One Barracks expand is a staple of Terran builds. The two builds share the following common features: Using one build for three match-ups is an effective way to learn for beginners. If you can point out the weaknesses of the builds in selective match-ups, then you are not the target audience. These builds are designed to be used in all three match-ups. Newer players can start from the beginner build and move on to the intermediate build. The motivation behind these builds is to allow newer players to start from something simple and then progress to more difficult builds. My solution is to have two builds one for beginners and one for intermediate players. After all, flexibility with add-ons is the main strength of 1-1-1. Getting comfortable with this set up was the goal of my previous beginner build, but a 1-1-1 set up inevitably involves switching add-ons and managing tech units.
![terran build order wings of liberty terran build order wings of liberty](https://terrancraft.files.wordpress.com/2013/02/epicmoments.jpg)
Most “standard” builds start with a Reaper expand into 1-1-1. This got me thinking about the premise I had, which was to provide a stepping stone for players to understand the key aspects of Terran builds in general. Others had also mentioned about the difficulty to understand how different tech units work together.
![terran build order wings of liberty terran build order wings of liberty](http://vignette3.wikia.nocookie.net/starcraft/images/7/73/Carrier_SC2_Head2.jpg)
One feedback I had for the last one build for three match-ups build is the difficulty of switching add-ons. The biggest challenge to create simple builds for so-called “less advance” players is to ensure it is the optimal difficulty for learning. This post covers builds for beginners and intermediate players.
![terran build order wings of liberty terran build order wings of liberty](https://img.wonderhowto.com/img/64/53/63475285798637/0/create-standard-zerg-10-spawning-pool-build-order-starcraft-2.1280x600.jpg)
There is also an increase in demand for beginner builds on /r/allthingsterran recently. Some readers asked me for an updated version of the one build for three match-ups I posted previously.